

There will also be setting in the future were. Or you could merge them up into super-continents. There is also setting were you can re-shift the map were there could be subcontinents or the inter continent it self is fragmented up. They exist as nations that can be liberated/puppeted or formed. Continents are Countries (CrC) is a semi-balance world industriously were the 6 habitable continents fight it out. Thanks to the mod is now localised in Russian :]ĭisclaimer - the game doesn't start with these nations released like the screenshots. This helps divide the map, play as a more obscure nation, or simply change history exactly how you want to. It makes sense to be able to create new nations within the decisions tab in future - but that will take a complete restart.Ī mod consisting of numerous countries - historical or otherwise plausible - that can be released and formed. I think the future of this kind of mod lies in my other, 'Formable Nations' which makes sense for me to continue. They also account for the Ironclad update, meaning these nations are new and arent duplicates of any that Paradox. New 'state' files change other ones (like Afar). Well heres the mod for just that This mod adds 65 new releasable nations, they could be used in many ways like releasing an army of puppets to build for you with their trees, RP, or just to divide a nation after you crush them.

Paradox does not make it easy for me to keep up with what exactly has been changed. IMPORTANT: With further changes/rebalances from paradox, it effects 'state' files I use in this mod. Formable Nations: Reworked is a complete rework and overhaul and functions for the latest EU4 update with more choices than any other formable nation mod available and new content being added every week.
